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FoxintheGardn

Namaste.
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Welcome to my first blog post, where you will witness all the work I have done for my class Environment Art at Full Sail University. 

:o (Eek) Love 

Here are the competencies: 

  • In game modeling
  • Physically Based Materials 
  • Pipeline for creating a basic environment in UE4


This was my environment reference I chose to recreate in Unreal Engine 4. 

Week1ref by FoxintheGardn


  • First, we did a quick block-out of the basic shapes in our chosen environment using UE4 meshes. I also set up my own camera for the beauty shots. Here is my first beauty shot:

Peterson Jessica Beautyshot by FoxintheGardn

  • After the block-out, we then set up the lighting for our scene, creating lightmaps in Maya by creating a second set of UV's and adjusting them in both UE4 and Maya. I did a daytime and nighttime beauty shot:

Day Beautyshot by FoxintheGardn
Night Beautyshot by FoxintheGardn
  • The next competency was using Substance Designer to create our own materials. This was a crazy week for me, but I learned a lot! I had never used Designer before this class and was always curious about it. We created six different basic materials for this assignment. Here are my six materials:

Peterson Jessica Week3 BeautyShots by FoxintheGardn



  • For the final competency, we were asked to create one more material in Designer, but this one was to be a complex material, made up of three different materials. I used SubstanceShare to find three different materials and then blended them together in Substance Designer to create one complex material, as shown below:

Multi Material Beautyshot by FoxintheGardn
Image by FoxintheGardn
  • Here is the final render of my scene, after adjusting the first set of UV's and importing all my textures/materials into UE4 from Substance Designer:
UE4BeautyShot by FoxintheGardn


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